Introduction to Gamification Methods and Video-Based Learning
Gamification is a learning approach that uses elements in videos or games to motivate students in the learning process, maximizing enjoyment and building interest in the learning process. In addition, gamification can also improve students’ problem-solving skills. With gamification, the learning process is no longer long but a learning process favored by students. The gamification method has several elements: points, levels, leaderboards, badges, challenges, and onboarding. Meanwhile, in the field of education, gamification can be interpreted as the application of the principles contained in games and the application of designs used for non-game activities. The elements and regulations of the game are only used to increase student engagement and productivity.
Several studies have concluded that increasing intrinsic motivation is more complex than increasing extrinsic motivation in students. One method that can be used to increase intrinsic motivation in students is the gamification method.
Gamification is a learning approach method that uses elements in video games or games to motivate students in the learning process to maximize feelings of enjoyment and build interest in the learning process.
In education, gamification can also be interpreted as a process that changes existing activities or learns current moves and changes the content of these activities, like a game. The initial idea of applying the gamification method is to increase motivation in an activity. In implementing gamification, the game elements are points, levels, leaderboards, badges, challenges, and onboarding. These elements are further developed in the science of gamification, which is intended to make a learning system mechanism more attractive and can increase user retention.
The use of gamification in learning activities provides positive benefits to students, marked by increased student participation in learning and activeness in discussions and more enthusiasm in carrying out various activities in the teaching. Students’ academic grades also significantly increase using the gamification method. Besides influencing the classroom learning process, gamification can also improve social skills, clarify ideas, and express reasons.
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Game development is fast and has an entertaining nature that makes users feel interested in operating it. Games are applied not only to the world of entertainment (entertainment games) but also to the world of education (educational games). Game technology underlies the concepts of entertainment games, educational games, and gamification. While education games and gamification use elements of entertainment games that are taken from the idea of thinking and applied in the framework so that gamification and. Gamification also applies the game concept to education by looking at the considerations of educational games, which can also work in education using the game concept.
Meanwhile, to support the role of gamification in the era of digital learning industry 4.0, visual media is needed to support more interactive learning. This optical media is a medium that, in its delivery, involves the sense of sights such as pictures and videos, whether a moving animated video or a video exhibited directly by humans. The sense of view is the sense that has the most significant ability to observe and appreciate the world around it. Several studies have supported the statement that sight’s purpose is vital in absorbing information. However, there is no definite agreement on how large the distribution of the sense of sight is.
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One researcher said that approximately 90% of a person’s learning outcomes are obtained using the sense of sight, 5 percent are obtained using the sense of hearing, and the rest are acquired using other substances.